3D arm using Papervision3d : Runs on Jacobian Pseudoinverse and Damped Least Square. Click and hold on the mouse to have the arm move to the corresponding location on the blackboard.
Running skeleton : Using Forward Kinematics + Sinusoidal timer to create a simple animation
Cyclic Coordinate Descent : Illustrates the principle by which it works on. The movement of each joint is slowed down on purpose. This method is more suitable for computer animation as joint angles could be updated instantly.
Comparison Application : A general application to display how the various IK approaches manipulates their respective articulated figure. The approaches within the application were those that i have researched on.
Snake Game : Remember the classic handphone snake game ? ? Well this is a remake of it by using Inverse Kinematics to model how the snake moves. The thought of creating this game seems to come naturally having created so many application related to moving a chain of links. Unfortunately it seems the idea is not new on the internet... ... Anyway this snake moves using the CCD approach. *This application is lacking of music/sound* If you are a interested to contribute your original audio works do drop me an email :)